To outsiders, Second Life seems like virtual huddle for cult creeps, the socially inept, or the fantasy obsessed. But before you write it off completely, this edition of HDCU will give you a download on how Second Life has, and can be, used effectively in the health field.
To jog your memory, Second Life is a virtual world that was launched in 2003 by Linden Lab in California. Members create virtual identities in the form of an avatar and become a resident in an online population of 18.5M. Avatars can go shopping for virtual items (using real money that is converted…